package fr.axelleon.roundtrip;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

import fr.axelleon.roundtrip.gui.GuiScreen;

public class Jeu extends Game {
	private OrthographicCamera camera;
	private SpriteBatch batch;
	
	@Override
	public void create() {
		GuiScreen.SCREEN_MENU.setGame(this);
		GuiScreen.SCREEN_INGAME.setGame(this);
		this.setScreen(GuiScreen.SCREEN_MENU);
	}
	
	@Override
	public void dispose() {
		super.dispose();
	}

	@Override
	public void render() {		
		super.render();
	}

	@Override
	public void resize(int width, int height) {
		super.resize(width, height);
	}

	@Override
	public void pause() {
		super.pause();
	}

	@Override
	public void resume() {
		super.resume();
	}
	
	public static boolean needsOpenGL20(){
		return true;
	}
}
